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How do I access the list of all assets in a project?

Suppose I have a project containing a number of assets. Is it possible to iterate through the whole set of assets that are shown in the Project panel?In short, I'd like to write code similar toforeach...

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Web player and multi-platform libraries

Supposing I want to do a webplayer Unity project that uses FMOD, how do I go about doing that? (Actually, it doesn't have to be FMOD, there is a substantial number of libraries that create this sort of...

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Can a plugin-like system be implemented using AssetBundles?

The original plan was to have a "master" Unity project that would load asset bundles as plugins. For example, the master project would contain the main menu, and the bundles would contain levels,...

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How do I pass serialized ScriptableObjects between Unity projects?

I have two Unity projects, one that creates asset bundles, and another that consumes them. The problem is that I need to pass a TOC object (a list of other asset bundles and their contents) as well....

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How do I draw directly (and quickly) into the rendered frame?

Is there an efficient way to modify the frame post-render? I am talking about quite a few pixels set manually. I tried using OnRenderImage() tofirst get the frame into a Texture2D with ReadPixels()then...

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How do I access the list of all assets in a project?

Suppose I have a project containing a number of assets. Is it possible to iterate through the whole set of assets that are shown in the Project panel?In short, I'd like to write code similar toforeach...

View Article

Web player and multi-platform libraries

Supposing I want to do a webplayer Unity project that uses FMOD, how do I go about doing that? (Actually, it doesn't have to be FMOD, there is a substantial number of libraries that create this sort of...

View Article

Can a plugin-like system be implemented using AssetBundles?

The original plan was to have a "master" Unity project that would load asset bundles as plugins. For example, the master project would contain the main menu, and the bundles would contain levels,...

View Article


How do I pass serialized ScriptableObjects between Unity projects?

I have two Unity projects, one that creates asset bundles, and another that consumes them. The problem is that I need to pass a TOC object (a list of other asset bundles and their contents) as well....

View Article


How do I draw directly (and quickly) into the rendered frame?

Is there an efficient way to modify the frame post-render? I am talking about quite a few pixels set manually. I tried using OnRenderImage() tofirst get the frame into a Texture2D with ReadPixels()then...

View Article
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